[Request] Learning Material, Tutorial | PG House w/interiors

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Hey everyone, in the next step I'm taking, I will need your expertise and knowledge.

What I want to do briefly is this:

Instead of the user creating outer walls with curves in the game engine(HDA), in Houdini, I aim to code a floor plan adhering to architectural rules, based on the inputs entered by the user. This code will also generate rooms randomly within the building layout and ensure the furniture placement within these rooms is randomized as well.
In this way, I intend to construct an entire house.

The courses and projects I found online:

• I benefited from Anastasia Opara's procedural lake house course in Houdini for taking my first steps into procedural modeling and VEX, aside from YouTube videos and SideFX tutorials. I realized that the Lake House course is quite advanced for a beginner, but I completed it by understanding the intended teachings through online research and attempting some mechanics on my own.

• WFC projects made in Houdini by chloesun

The papers I've read:

https://www.hindawi.com/journals/ijcgt/2010/624817/ [www.hindawi.com]
https://arxiv.org/pdf/1211.5842.pdf [arxiv.org]
https://www.sciencedirect.com/science/article/pii/S2212017314003247?ref=pdf_download&fr=RR-2&rr=83f9fe9debc5d3d8 [www.sciencedirect.com]
https://www.diva-portal.org/smash/get/diva2:971108/FULLTEXT01.pdf
https://www.cse.chalmers.se/~uffe/xjobb/Lars%20Rinde%20o%20Alexander%20Dahl-Procedural%20Generation%20of%20Indoor%20Environments.pdf [www.cse.chalmers.se]
https://graphics.tudelft.nl/~rafa/myPapers/bidarra.GAMEON10.pdf [graphics.tudelft.nl]
https://link.springer.com/article/10.1007/s00371-015-1102-2 [link.springer.com]
https://www.huy.dev/squarified-tree-map-reasonml-part-1-2019-03/ [www.huy.dev]

To effectively manage a complex project and
utilize VEX more efficiently within Houdini, what types of resources would you recommend?
Game Developer
https://www.artstation.com/rnorca [www.artstation.com]
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