Method 1: As shown in the screenshot below, I have a different tag for each primitive, but once they get to Unreal, they all end up tagged with the first tag.
Method 2: I can get different tags if I use different output indices, but I'm running into a different problem: I can't seem to get output nodes in a loop block to output successfully to Unreal. As seen in the screenshot below, I'm just iterating through each primitive and sending it to a different output index.
TLDR: how can I get spline components into Unreal with different tags? Am I missing something, or running into bugs I should report?