Hi, I'm a bit confused with the agentlayer node: I'm following the zombie tutorial for 18.5 on Vimeo, so I created a cone to be used as hat and to be attached to the head bone as seen in the video.
Of course nodes are different as Houdini version are, but I cannot do the same in H20.
In other words, how do I attach a shape to a bone in agentlayer node? Is it supposed that shapes name should be in the shape name list?
Is that network correct? I mean, I import the cone I want to attach to default layer agent, so I can create new agent variations, but when I have to bind the cone to the bones, I cannot see its name in the shape name list.
Thank you
H20: CROWD: Agentlayer node: how to bind a shape to bone
1364 5 2- thinkinmonkey
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- cwhite
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I think the equivalent is using the Shape Bindings tab near the top (setting the Transform Name to the joint to attach to). See also: https://www.sidefx.com/docs/houdini/crowds/diversity.html#adding-static-shapes [www.sidefx.com] and https://vimeo.com/681436612 [vimeo.com]
- thinkinmonkey
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cwhiteYeap, it's that.
I think the equivalent is using the Shape Bindings tab near the top (setting the Transform Name to the joint to attach to). See also: https://www.sidefx.com/docs/houdini/crowds/diversity.html#adding-static-shapes [www.sidefx.com] and https://vimeo.com/681436612 [vimeo.com]
At the beginning, I thought the node would act in a "general" way, ie all the props attached to different bones of the agent in one node, but, after watching a video in which Michael showed the new node, thanks to a suggestion in the Houdini Discord server, I've finally understood the design of that node.
Anyway, thank you for your answer and the useful links!
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- thinkinmonkey
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phennHave a look here:
Hello I'm doing the same tutorial and I'm also confuse by the new agentlayer SOP. Could you help me figuring that out? I watched the tutorial and page you mentioned but still can't make work properly....
Any help would be really appreciated, as I'm stuck on this pb since a few days now .
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