Some meshes I export from houdini into unreal have issues when Ray-Tracing is on; I’m getting bad shadow artifacts. What could the issues! Please see attachments. Any guidance in a direction to solve this will be very much appreciated.
System Specs:
RTX 3090
AMD Ryzen 3950x
64BG RAM
Shadow artifacts on some meshes when Ray-Tracing in unreal
1286 2 1- traileverse
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- osong
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- traileverse
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