Hey guys,
I'm trying to create a scene using the amazing Capybara character and, since I just started styding KineFX' and Ragdolls, this is the setup I manage to create. It's super simple and procedural, I didn't change any of the collision shapes or joints' limits by hand.
It kinda works but the upper body part is completely disconnected. Does anyone knows how I can fix this?
Scene file is attached
Thanks!
KineFX Ragdoll - Capybara Setup
1383 3 3- VFX_Skull
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- VFX_Skull
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- mihneas
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Greetings,
you can add a new entry under the "Configurations" parm on the ragdoll solver, populate the "Group" with the joints that you want and enable "Match Local Transforms". Tweak the "Bend Stiffness" and "Bend Damping" to get closer to the result that you are after. Let me know if you encounter any issues.
Thanks!
you can add a new entry under the "Configurations" parm on the ragdoll solver, populate the "Group" with the joints that you want and enable "Match Local Transforms". Tweak the "Bend Stiffness" and "Bend Damping" to get closer to the result that you are after. Let me know if you encounter any issues.
Thanks!
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