Hi everyone,
I'm trying to set hip adaptation but it seems to me that I haven't set agent preparation in a correct way.
So there's my question:
What should I set in Torso segment for Hips, Lower Back and Head in case of my abstract quadruped rig?
Any help would be appreciated!
Setting hip adaptation for quadruped crowds
702 2 2- Qwerty1889
- Member
- 11 posts
- Joined: Feb. 2015
- Offline
- cwhite
- Staff
- 748 posts
- Joined: Oct. 2012
- Online
For a quadruped you'll want to add two Torso entries, with the Hips configured to be the parent joint for each pair of legs. The lower back joint is just used for the leaning option and can be omitted, and similarly the Head joint is just used for lookats so you could leave one empty
https://www.sidefx.com/tutorials/advanced-crowds-quadrupeds-dynamics-and-how-to-work-with-problematic-assets/ [www.sidefx.com] should also cover some of this
https://www.sidefx.com/tutorials/advanced-crowds-quadrupeds-dynamics-and-how-to-work-with-problematic-assets/ [www.sidefx.com] should also cover some of this
- Qwerty1889
- Member
- 11 posts
- Joined: Feb. 2015
- Offline
-
- Quick Links