Hello,
I'm trying to get an understanding on how to handle properly a collision sdf vdb with flip simulations. (See the video and hip.)
In the video I demonstrate two subject matter.
1. I wonder why do the particles go crazy if I turn on Fill Interior for the collision vdb?
2. Should I prevent the collision vdb to go outside the Boundary Layer in general?
(the guided ocean layer setup was set by the shelf tool)
Best wishes,
Attila Sipos
How to handle collision SDF for FLIP
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