Day 2 | Geometry | Topobuild | Image

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Day 2 Topobuild :o

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Day 02

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Day 2 Topobuild

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Day 2 - TopoBuild. Not really sure what this is. Call it abstract art.

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Practice with a scan scallop.
A very user friendly node especially the SKIN mode.

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Greetings, everyone!
So it seems the best month in a year has finally arrived, and I'm late to the party.
Good luck to all the participants, have a lot of fun.

AM Topobuild - Free the spirit




Edited by Requson - March 2, 2024 14:40:06

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Day 2 - Topobuild SOP
Frame mesh and textures from Quixel
Inspired by
`Pablo Picasso: The Rise of Cubism`
Edited by heytensleon - March 2, 2024 14:50:31

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Hey everyone,this is my submission for Day 02 topobuild.This one was tricky for me as i had less modeling exp. So it was fun to learn and i tried making the cloth wrapped around the mummy like character using topobuild node.

Used the following assets in the background from sketchfab and also free megascans cloth material.
The main zombie char is from mixamo.com
https://sketchfab.com/3d-models/sarcophagus-of-the-boars-and-deers-hunting-3a6007152d00462c96415e2853eca271 [sketchfab.com]
https://sketchfab.com/3d-models/sarcophagus-21st-dyn-chest-e05884-35b4da6330224fb1a255a48d04497ffe [sketchfab.com]
https://sketchfab.com/3d-models/sarcophagus-21st-dyn-cover-of-chest-e05884-57757daa4ee24c16b8ec2cbf9ab8358a [sketchfab.com]

Hope you like it!
Edited by Zak1497 - March 2, 2024 14:54:22

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DAY 2 - Topobuild sop

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Day02_Topobuild

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mardini_day02_TopoBuild.png (751.9 KB)
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lol I had no idea what I was going to be able to do with that node fortunatly the SideFX video gave me enough of an idea and after a quick mess around this is how I used the node..

Video Showing my use of the topobuild node


The Main Graph



The Obj scene level


The Volumetric ( Atmospheric ) Layer


This time I incorporated Octane Render into Houdini, below shows the main materials used


Inside the rock node here, it’s real simple; I’m just using a Quixel Megascans Rock texture and box projecting it


Moon Mat


Octane Rop and Scene View


Wireframe


This is the COPS graph, after I rendered out the scene via Octane, I brought the image back into Houdini for post processing in cops. I didn’t bother with render passes so I just had the beauty render, I then did some color adjustments, added some blur to remove cg edges, added a bit of sharpen back in, vignette, chromatic aberration and some grain


So after all that, this is the final Artwork...


'Sunset on an Alien planet'
Edited by ibuildspace - March 2, 2024 17:06:39
www.ibuildspace.com
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Day 2: Used the examples for loop setup. Traced an origami tesselation pattern w TopoDraw

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Screenshot 2024-03-02 164759.png (4.8 MB)
Screenshot 2024-03-02 170253.png (134.2 KB)
Screenshot 2024-03-01 205141.png.png (17.2 KB)

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Topo-mummy :P

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Day 02. I've never done a retopology, so it was interesting to learn this tool.



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02 - TopoBuild

Used it to add headband and handbands to Capybara.

Then added some fur and rendered with Karma XPU.



Attachments:
TopoBuild.v08_part.jpg (1.9 MB)
screen.png (1.1 MB)

Houdini Pipeline Supervisor @ TAT Studio
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Had a crash earlier today due to my own error. and had to abandon my initial nicer attempt.

Wanted to use TopoBuild to draw out some cloth with art directed, hand-made torn edges etc, and use Vellum to weld and sim it.

Came back at end of day, redid it badly in a rush before the deadline.
Edited by gsep - March 2, 2024 18:42:46

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houdini_XUREch1XIr.png (202.8 KB)
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Hello,

topobuild from a rough sculpt of a dragon.


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02_topobuild_comp.jpg (983.9 KB)
02_topobuild_capture.jpg (294.7 KB)

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retobod the fiddler crab and applied some lookdev.
(No textures used)

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Screenshot from 2024-03-03 01-00-01.png (1.6 MB)
lut.33_fiddlercrab0013.png (8.5 MB)

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topobuild_v001.landscape.0020.jpg (572.5 KB)
mardini-day02.png (1.6 MB)

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Mardini 02 day Topobuild SOP

Made with Greyscalegorilla+
Edited by Saiman_sam - March 2, 2024 19:44:54

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topobild.png (847.7 KB)
2024-03-03_03-35-54.png (1.6 MB)

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