Day 2 | Geometry | Topobuild | Image
23497 74 2- KyroElkiya
- Member
- 4 posts
- Joined: Sept. 2021
- Offline
- MartGorb
- Member
- 26 posts
- Joined: Nov. 2020
- Offline
- Elinn_or
- Member
- 32 posts
- Joined: June 2019
- Offline
- antonbugaev
- Member
- 11 posts
- Joined: Feb. 2021
- Offline
- oliviacefai
- Member
- 32 posts
- Joined: Nov. 2007
- Offline
- pranesh arry
- Member
- 18 posts
- Joined: May 2021
- Offline
Hey there!
Here is my day 2 submission, a race car made using topobuild nodes.
I started a little late on this one, I wanted to render an animated version of this.
This is my first time using the Topobuild node, most of the model is made using this node (I'd say about 90%-ish).
The TopoBuild nodes are marked red in the node network screenshot for readability.
Here is my day 2 submission, a race car made using topobuild nodes.
I started a little late on this one, I wanted to render an animated version of this.
This is my first time using the Topobuild node, most of the model is made using this node (I'd say about 90%-ish).
The TopoBuild nodes are marked red in the node network screenshot for readability.
Edited by pranesh arry - March 2, 2024 19:56:04
Pranesh Arry
3D Generalist at North Studio
3D Generalist at North Studio
- wendimautsala
- Member
- 33 posts
- Joined: Feb. 2024
- Offline
- Valent
- Member
- 77 posts
- Joined: April 2017
- Offline
- vasil-hristov
- Member
- 57 posts
- Joined: April 2019
- Offline
This submission was supposed to be an animation, but I couldn't render out the whole thing so I decided to go for a single image instead and make it as good as I could.
My apology for the terrible topology of the mask, hehe. I made a topobuild on a 3D Scanned face and created a mask from it. Then using displacement textures I made the cracks and rendered it out as a somewhat gold looking material. The snake originally slitheed inside the nose and I made the nostril wobble in synch with the motion of the snake.
Topobuild really was a creative challenge. I liked using it.
My apology for the terrible topology of the mask, hehe. I made a topobuild on a 3D Scanned face and created a mask from it. Then using displacement textures I made the cracks and rendered it out as a somewhat gold looking material. The snake originally slitheed inside the nose and I made the nostril wobble in synch with the motion of the snake.
Topobuild really was a creative challenge. I liked using it.
Edited by vasil-hristov - March 2, 2024 21:18:01
- dtmgfx
- Member
- 13 posts
- Joined: Nov. 2017
- Offline
- randymills
- Member
- 3 posts
- Joined: Oct. 2018
- Online
- NaroD
- Member
- 32 posts
- Joined: Jan. 2016
- Offline
- Wolrajh
- Member
- 124 posts
- Joined: May 2015
- Offline
- shu10
- Member
- 13 posts
- Joined: July 2023
- Offline
- createdbymattc
- Member
- 4 posts
- Joined: March 2021
- Offline
- Joshua Petrakos
- Member
- 102 posts
- Joined: Jan. 2016
- Offline
I'm really happy with how this one turned out. Instead of topobuilding on a model I used it to create an origami fox. The example from Moeen made me think of folding paper and greyscalegorilla had a paper shader that looks really great here. I did have to watch a few origami tutorials on Youtube for ideas on the shape though haha
I also found a way to frame my other attempt in the background. I've really been enjoying Karma now that I have the time explore it.
Made with Greyscalegorilla+
I also found a way to frame my other attempt in the background. I've really been enjoying Karma now that I have the time explore it.
Made with Greyscalegorilla+
Edited by Joshua Petrakos - March 20, 2024 00:16:01
- Shafiq
- Member
- 7 posts
- Joined: June 2019
- Offline
- Fournner
- Member
- 4 posts
- Joined: Sept. 2022
- Offline
- Stingray86
- Member
- 2 posts
- Joined: Oct. 2021
- Offline
- SilverQuasar_
- Member
- 68 posts
- Joined: Nov. 2019
- Offline
-
- Quick Links