Day 4 | Lookdev | Layout | Image
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Week 2 - Day 4 : Layout!
"The minefield"
aka
"The DeathTrap"
aka
"Morning Surprise"
aka ... Ok you get it.
Layout was a bit painful to use, not gonna lie ; but that's probably because I chose to use the combo with Edit in physics mode. Add to study the extra mile to find how to add an actual simProxy mesh to the assets. Legos pieces were made with a quick procedural setup and I just made myself a few length variations. With more time, I'd have made tubes or cones or whatever.
Also, material variations to the rescue, ahoy!
"The minefield"
aka
"The DeathTrap"
aka
"Morning Surprise"
aka ... Ok you get it.
Layout was a bit painful to use, not gonna lie ; but that's probably because I chose to use the combo with Edit in physics mode. Add to study the extra mile to find how to add an actual simProxy mesh to the assets. Legos pieces were made with a quick procedural setup and I just made myself a few length variations. With more time, I'd have made tubes or cones or whatever.
Also, material variations to the rescue, ahoy!
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I don't think Houdini has ever crashed as many times as it did tonight.
Nevertheless, this is my best submission so far:
It is also the first time I've done a shot mainly in Lops and barely did any SOPs work. In fact all I did outside of the Stage context was the character and then the final COPs work.
I used two Layout Lops, one for the foreground books and one for the background towers of books.
Nevertheless, this is my best submission so far:
It is also the first time I've done a shot mainly in Lops and barely did any SOPs work. In fact all I did outside of the Stage context was the character and then the final COPs work.
I used two Layout Lops, one for the foreground books and one for the background towers of books.
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- createdbymattc
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For the day 4 challenge, I brought a few daruma models created in my past personal projects into the scene. I used the component builder to create the assets, scattered them using the layout node.
LookDev, Lighting, Rendering in Solaris with RenderMan inside Houdini.
LookDev, Lighting, Rendering in Solaris with RenderMan inside Houdini.
Edited by createdbymattc - March 4, 2024 23:40:34
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