Day 8 | Lookdev | Karma Fog Box | Image
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Imminence...
- (https://opengameart.org/content/the-moon)
- (https://opengameart.org/content/cemetery)
- (https://opengameart.org/content/medieval-church)
Made the cemetery fixings into HDA's after doing some fixup (bevels, texture coords, etc).
- (https://opengameart.org/content/the-moon)
- (https://opengameart.org/content/cemetery)
- (https://opengameart.org/content/medieval-church)
Made the cemetery fixings into HDA's after doing some fixup (bevels, texture coords, etc).
--
Program testing can be used to show the presence of bugs, but never to show their absence! -- Dijkstra
Program testing can be used to show the presence of bugs, but never to show their absence! -- Dijkstra
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- popitz
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Day 08 : Karma Fog Box LOP. I used an old model that i have never finished, i added a quick shading and did a fun colorful lighting. Gave it a little boost in COPS. I submit just one image, but i will add the other renders just for the eyes (I don't know what happend with the contact sheet, my png is fine but it gets corrupted when i submit). Im glad of how it turned out !
Edited by popitz - March 8, 2024 20:51:42
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