Rigpose with wind SOP

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I'm trying to figure out how to apply Autodop network with wind to a rigpose sop.

I have some barrels and chains object I have rigged with a skeleton. I couldn't figure out how to attach an autodopnetwork so I used motionfx on the rotates. Which worked fine for my purposes. And was a little off on the motion but no big deal.

However on reloading Houdini, motionfx stops working. I noticed others were having this problem as well on a forum.

So I'm trying to figure out how to apply wind to the rotations of the Skeleton bones. Or solving the motionFX issue would also work.
Wind would be more accurate on the rotation and positions though

As I research this a little more, the channels have the animation in them, however when you play the scrubber, nothing moves with the rigpose
Edited by vertigo262 - March 12, 2024 09:24:20

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I can't tell how you're trying to add dynamics but maybe this tutorial might have some answers for using Vellum: https://www.youtube.com/watch?v=SanFSW1dcuY [www.youtube.com]
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