Day 12 | VFX | Vellum Configure Grains | Animation
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Day 12 - Vellum Grains
Hi guys, here’s my first submission for the event. It’s a squab, converted to vellum grains and being blown away.
The main squab has a vellum grains solver that starts off the movement with wind and ends up sucking the grains to a point with popattract. I had some issues getting points to awaken over time, so I split it up into several different sims and time offset them.
I decided I wanted a bit of an inky looking trail, so I piped the sim into a separate popnet to make the darker particles. I rendered them separately and did a quick colour correct on the darker particles in cops.
Hi guys, here’s my first submission for the event. It’s a squab, converted to vellum grains and being blown away.
The main squab has a vellum grains solver that starts off the movement with wind and ends up sucking the grains to a point with popattract. I had some issues getting points to awaken over time, so I split it up into several different sims and time offset them.
I decided I wanted a bit of an inky looking trail, so I piped the sim into a separate popnet to make the darker particles. I rendered them separately and did a quick colour correct on the darker particles in cops.
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