Day 13 | VFX | RBD Material Fracture | Image

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Day 13

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ROBERTO.jpg (769.9 KB)
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Day 13 RBD material Fracture



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render_day13.JPG (207.5 KB)
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https://tekano.artstation.com/ [tekano.artstation.com]
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DAY 13 - RDB Material Fracture

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13_RBD_Material_Fracture.0001.jpg (148.8 KB)
13_RBD_Material_Fracture_network.png (720.0 KB)

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Full combo for this one! I squashed the squab using vellum brush (thanks Moeen for the fun inspiration!) and fossilized it into a cave wall. I have use several layers of RBD fracture together with MOPs and a point deformer. The cooking time is as long as the rendering time... I have created the textures procedurally in substance painter and Karma. To enhance the low light mood I used the fog box and a touch of camera defocus.
Edited by oliviacefai - March 13, 2024 20:34:53

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olivia_cefai_mardini2024_RBD_material_fracture_02.png (2.7 MB)
olivia_cefai_mardini2024_RBD_material_fracture_makingof2.jpg (1.2 MB)
olivia_cefai_mardini2024_RBD_material_fracture_makingof.jpg (1.1 MB)

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Day 13 : RBD Material Fracture -- RBD is not my best type of simulation, really hard to art direct sometimes but it can be quite fast to iterate. The solver is doing great ! Until you had interactive debris source and smoke but the resulut is worth it.

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RBDMaterialFracture_4K.png (5.7 MB)
Capture d’écran 2024-03-13 211530.png (3.1 MB)

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rbd

Ship downloaded from Poly Haven.
Edited by Cam_Barrett - March 14, 2024 00:18:29

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day13_rbdFracture_09.Redshift_ROP1.0002.png (1.9 MB)
day13captrue.PNG (1.2 MB)
day13_rbdFracture_10.Redshift_ROP1.005.png (1.6 MB)

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Here's my day 13 submission.

Made with Greyscalegorilla+

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day13rbdmatfrac_cops_v1.png (2.6 MB)
Screenshot 2024-03-13 231207.jpg (173.7 KB)

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Day13 PBD MaterialFracture

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Day13 (2).png (313.2 KB)
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Day13_RBDMaterialFracture

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Day13_RBDMaterialFracture.karmarendersettings1.0046.jpg (77.1 KB)
Day13_01.png (1.2 MB)

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After the fact entry for the Iron cappy prize.

The goal was an animation, but render times went crazy.
I had a fracturable artifact falling from about 150 metres in the air.
I had 3 cameras { 1 above, 1 following , 1 on the ground}
I like breaking things and not getting in trouble.
Yah so it broke good.

I couldn't get the camera "switcher node" to be settable programmatically.
I couldn't find doc on it anywhere.
If anyone has solved that one, I would appreciate some help.(Update* - solved it, just had to figure out how to reference the detail attribute)

Keep up the cool builds! Really enjoying the combination of art and Tech.

2 pics of moment of impact (frame 124) and moment of fun (frame 127).
Edited by Ghawk11 - April 1, 2024 00:26:12

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Day13_Image01_frame124.png (11.9 MB)
Day13_Image02_frame127.png (12.2 MB)
day13_NODES.png (5.3 MB)

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Day 13 - RBD Material Fracture SOP

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Day_13.RBD_Material_Fracture_SOP.png (8.7 MB)
Day_13.Nodegraph.png (2.3 MB)

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Day 13

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Screenshot 2024-03-17 at 10.02.51.png (7.3 MB)
Screenshot 2024-03-17 at 09.55.13.png (1.7 MB)

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Iron Heart!
Edited by Mattermantra2 - March 18, 2024 07:08:34

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Repairs.png (1.8 MB)
Nodes.png (2.0 MB)

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Day 13 - RBD Material Fracture - Karma XPU

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Day13_RBDFracture_v001.jpg (1.8 MB)
Day13_RBDFracture_v001_Screenshot.jpg (454.7 KB)

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Day 13. The small deco items and most materials are from greyscalegorilla. Made with Greyscalegorilla+

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Day13_RBDMaterialFracture_chao.png (2.6 MB)
Screenshot_1.jpg (233.2 KB)
Screenshot_2.jpg (189.7 KB)
Screenshot_3.jpg (160.0 KB)

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Bulletproof Day 13 RBD Fracture
Edited by RhysSion - March 30, 2024 21:19:25

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D13_RBDMaterialFracture.png (1.2 MB)
D13_RBDMaterialFractureNetwork.png (1.4 MB)

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Day 13 - RBD Material Fracture
~ Glass Hare ~

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13-rbdmaterialfracture_recovered.rop_comp4.0001.png (2.8 MB)
13-viewport.png (218.1 KB)

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ouch.

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carignanj_day_11_Vellum_Brush_v04.karmarendersettings4.0012.png (313.4 KB)
Screenshot (802).png (5.2 MB)

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