Day 13 | VFX | RBD Material Fracture | Image
8423 37 0- vasil-hristov
- Member
- 57 posts
- Joined: April 2019
- Offline
- Rob Chapman
- Member
- 53 posts
- Joined: July 2013
- Offline
- sanpotaro
- Member
- 30 posts
- Joined: May 2020
- Offline
- oliviacefai
- Member
- 32 posts
- Joined: Nov. 2007
- Offline
Full combo for this one! I squashed the squab using vellum brush (thanks Moeen for the fun inspiration!) and fossilized it into a cave wall. I have use several layers of RBD fracture together with MOPs and a point deformer. The cooking time is as long as the rendering time... I have created the textures procedurally in substance painter and Karma. To enhance the low light mood I used the fog box and a touch of camera defocus.
Edited by oliviacefai - March 13, 2024 20:34:53
- popitz
- Member
- 32 posts
- Joined: Jan. 2023
- Offline
- Cam_Barrett
- Member
- 20 posts
- Joined: March 2023
- Offline
- Joshua Petrakos
- Member
- 102 posts
- Joined: Jan. 2016
- Offline
- kinakomoti
- Member
- 32 posts
- Joined: June 2021
- Offline
- 90n83i
- Member
- 33 posts
- Joined: Nov. 2023
- Offline
- Ghawk11
- Member
- 33 posts
- Joined: May 2017
- Offline
After the fact entry for the Iron cappy prize.
The goal was an animation, but render times went crazy.
I had a fracturable artifact falling from about 150 metres in the air.
I had 3 cameras { 1 above, 1 following , 1 on the ground}
I like breaking things and not getting in trouble.
Yah so it broke good.
I couldn't get the camera "switcher node" to be settable programmatically.
I couldn't find doc on it anywhere.
If anyone has solved that one, I would appreciate some help.(Update* - solved it, just had to figure out how to reference the detail attribute)
Keep up the cool builds! Really enjoying the combination of art and Tech.
2 pics of moment of impact (frame 124) and moment of fun (frame 127).
The goal was an animation, but render times went crazy.
I had a fracturable artifact falling from about 150 metres in the air.
I had 3 cameras { 1 above, 1 following , 1 on the ground}
I like breaking things and not getting in trouble.
Yah so it broke good.
I couldn't get the camera "switcher node" to be settable programmatically.
I couldn't find doc on it anywhere.
If anyone has solved that one, I would appreciate some help.(Update* - solved it, just had to figure out how to reference the detail attribute)
Keep up the cool builds! Really enjoying the combination of art and Tech.
2 pics of moment of impact (frame 124) and moment of fun (frame 127).
Edited by Ghawk11 - April 1, 2024 00:26:12
- vicifx
- Member
- 32 posts
- Joined: Nov. 2019
- Offline
- SerjKirchano
- Member
- 104 posts
- Joined: Feb. 2020
- Offline
- Mattermantra2
- Member
- 33 posts
- Joined: July 2008
- Offline
- GreebleGraphics
- Member
- 48 posts
- Joined: Oct. 2013
- Offline
- ciaoZ
- Member
- 31 posts
- Joined: Oct. 2017
- Offline
- RhysSion
- Member
- 168 posts
- Joined: Jan. 2016
- Offline
- Onguu
- Member
- 32 posts
- Joined: Jan. 2023
- Offline
- Jacob_Carignan
- Member
- 32 posts
- Joined: Feb. 2024
- Offline
-
- Quick Links