I don't want Houdini to cook when I select a node, unless some parameters have references to nodes which should be cooked, but not itself.
Is there a setting for this?
I only want it to cook what's visible in the viewport or other panes, so the nodes with the display flag, not selected nodes.
This creates a lot of issues such as initiating long cooks when you select a bunch of nodes to move, copy/paste, and preventing deleting nodes until it finishes cooking. So you won't be able to delete nodes quickly.
I don't want to change the cooking mode back and forth anytime I want to do these kind of operations.
Anyone else shares a similar request?
Can you disable cooking on selection?
4250 4 0- animatrix_
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Senior FX TD @ Industrial Light & Magic
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- malexander
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twod
Yes you can disable this. It's the viewport that cooks the selected node's geometry, and you disable this via the “Geometry selector” button's RMB menu - change Show Current Operator to Show Display Operator. The button itself is the 2nd icon from the top on the viewport's left toolbar.
Thanks Mark, this will be a huge productivity boost for me
Also is it the same for Details View? I assume it will show something based on your selection, whether multiple or single. That's not a huge issue though.
Senior FX TD @ Industrial Light & Magic
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]
youtube.com/@pragmaticvfx | patreon.com/animatrix | pragmaticvfx.gumroad.com
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]
youtube.com/@pragmaticvfx | patreon.com/animatrix | pragmaticvfx.gumroad.com
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