Day 20 | Character | Ragdoll Solver SOP | Image

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Day20_Ragdolls_Solver_SOP

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Lost in the forest...

HDRI courtesy https://polyhaven.com/a/forest_cave. [polyhaven.com]

Discovered I could have the joint constraints set automatically from a MotionClip. This saved me a lot of time that I spent trying to figure out why my glasses were coming out black instead of transparent instead. This article was helpful for understanding some points about how to manipulate the rig: https://tokeru.com/cgwiki/HoudiniKinefx.html [tokeru.com]

This should be my last daily image so I have a complete run for "Ironheart". Many thanks to Robert, Moeen and everyone who entered. I learned a lot!

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Screenshot 2024-04-01 233058.png (1.1 MB)

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Day 20 - Ragdoll Solver SOP

Made with Greyscalegorilla+
Edited by vicifx - April 2, 2024 13:26:23

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Ragdoll solver late entry. KineFX rigging. Shading and rendering in Karma. Modeling in nomad sculpt.

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Had problems...this is the best I could come up with ...it did rag without any motion.
not proud of this Iron cappie...
Learned a lot trying to get my own design working - hybrid....
But it all "fell apart like a rag doll"...so I just hacked the given scene a bit...

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day20_sad1.png (5.6 MB)
Day20Sad2.png (5.6 MB)

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