I am a Houdini Indie Steam version user.
I updated to the latest version of Houdini on Steam, and also updated the Houdini Engine.
In the Houdini Engine version 20.0.590, even when I set up collision_geo in Houdini, collisions are not generated in Unreal. I confirmed that it works fine when I rolled back to the previous version(20.0.506).
Houdini Engine 20.0.590 Collision generate Issue
2253 7 2- gallerykim
- Member
- 36 posts
- Joined: Oct. 2022
- Offline
- PDGoupil
- Member
- 12 posts
- Joined: Oct. 2019
- Offline
- PDGoupil
- Member
- 12 posts
- Joined: Oct. 2019
- Offline
- PDGoupil
- Member
- 12 posts
- Joined: Oct. 2019
- Offline
they add a split mesh feature and that seems to break a lot of stuff. they disabled it by default in 595.
In the Docs
In the Docs
Split Meshes
The latest versions of the plugin support multiple meshes on a single HDA output node. Since older versions of the plugin did not support this, there may be differences in behaviour when upgrading plugins. This feature can be disabled by unchecking “Split Mesh Support” in the HDA Component in Unreal, however the option to disable this feature will be removed in the near future.
Different meshes can be created by appending a unique identifier to the collision or lod group names. For example, rendered_collision_geo_A and rendererd_collision_geo_B will create two meshes. A group called lod_1_A will assign an LOD to the first mesh.
This feature is only available if the “Static Mesh Method” is set to “FMesh Description” and with unpacked primitives.
- briankulig
- Member
- 34 posts
- Joined: Nov. 2007
- Offline
- briankulig
- Member
- 34 posts
- Joined: Nov. 2007
- Offline
- PDGoupil
- Member
- 12 posts
- Joined: Oct. 2019
- Offline
- DirtPizza
- Member
- 8 posts
- Joined: Feb. 2015
- Offline
-
- Quick Links