Does anyone have any tips on how to get this simple meshing style, based on a grid of points / grid aligned volume as input?
I've tried isooffset, convert, and different variations, its something I check google every year or so, the closest info i've found so far has been this artstation project ( artstation.com blogs aschei marching-cubes ), where the artist is using python with a lookup table, which seems completely extreme for such a basic effect, but maybe it is the only way to really get that specific look in houdini?
The closest I came was to generate an isosurface after tweaking loads of settings, then to quantize the @P attribute, then compute dual surface, but its sort of glitchy, meshing at certain edge cases its impossible to know where to generate an edge automatically but I think Im clost, I really wanted to get more opinions and views on the approach.
My technique doesnt produce a mesh that exactly generates polygon faces respective exactly in the center of where they should be for the cells.