As title. I'd like to make my Vellum fluid kinda move more slowly in air, but not changing the gravity for other particles. I suppose it can be done by giving it some areodynamic drag.
Adding a POP Drag to give it wind seems to be close... but wind is a vector (as it should be), and I'd like an omnidirectional aerodynamic drag. Set POP Drag's air resistance without wind seems to do nothing.
How to set aerodynamic drag for Vellum fluid?
285 3 0- raincole
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- tamte
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raincoletry higher values maybe? It defilinely should apply drag to Vellum Fluid particles
Set POP Drag's air resistance without wind seems to do nothing
on Vellum Solver SOP you can also use Forces/Built In Wind Drag, which is linked to internal POP Wind, but regardless ow what POP Wind or POP Drag you use you should see the effect
Tomas Slancik
FX Supervisor
Method Studios, NY
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Method Studios, NY
- raincole
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tamteraincoletry higher values maybe? It defilinely should apply drag to Vellum Fluid particles
Set POP Drag's air resistance without wind seems to do nothing
on Vellum Solver SOP you can also use Forces/Built In Wind Drag, which is linked to internal POP Wind, but regardless ow what POP Wind or POP Drag you use you should see the effect
Oh yeah it does make a difference. For some reason I assumed the range is 0~1...
Edited by raincole - April 19, 2024 07:41:27
- Andrew Furlong
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