Treat as light source in Karma XPU

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I have a pyro sim with "Treat as light source" set on in both the shader and rendergeosettings node. This only appears to work in CPU. Does this work on XPU? H20.0.590.
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According to docs [www.sidefx.com] not yet for volumes or curves

For now you may need to render it as emissive volume with diffuse or volume limit at least 1 for each object you want to get illuminated or as global settings
Tomas Slancik
FX Supervisor
Method Studios, NY
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