Crowd props not showing up in Solaris
1607 11 1- Lenscowboy
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Hi guys,
I am building a crowd system of an invading army. I have a number of agent using the mixamo rig and I've created two props for them: a sword and a shield. It's all going swimmingly until I bring them into Solaris. Then the props don't show up even though they are in the scene graph. I suspect it's either how I've put the crowd together (I'm coming up to speed with the new agentLayer node) or it's due to my noob level knowledge of USD. Either way any help would be appreciated.
I am building a crowd system of an invading army. I have a number of agent using the mixamo rig and I've created two props for them: a sword and a shield. It's all going swimmingly until I bring them into Solaris. Then the props don't show up even though they are in the scene graph. I suspect it's either how I've put the crowd together (I'm coming up to speed with the new agentLayer node) or it's due to my noob level knowledge of USD. Either way any help would be appreciated.
- cwhite
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- Hamilton Meathouse
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- Lenscowboy
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- Lenscowboy
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- Lenscowboy
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- Lenscowboy
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- Lenscowboy
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This is the vex code I got from the video Mikael Petterson did on the H19 Hive video: https://youtu.be/R7_zI00cAmg [youtu.be]
Could this be messing things up in LOPS?
Could this be messing things up in LOPS?
- Lenscowboy
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- cwhite
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You shouldn't need to use a wrangle to attach rigid shapes - the easiest way is to set up rigid skinning just like you would in KineFX, using Capture Packed Geometry
Around 25 minutes into https://vimeo.com/681436612 [vimeo.com] demonstrates this
https://www.sidefx.com/docs/houdini/crowds/diversity.html#adding-static-shapes [www.sidefx.com]
Around 25 minutes into https://vimeo.com/681436612 [vimeo.com] demonstrates this
https://www.sidefx.com/docs/houdini/crowds/diversity.html#adding-static-shapes [www.sidefx.com]
- Lenscowboy
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- Lenscowboy
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