Crowd animate visibility

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Hello,

I've got a crowd sim that I want certain agents to have there visibility set to hide mid way through the frame range driven by an attribute just like it can be done in the scene viewer using the visibility node. How can I go about that in Solaris, I'm not well versed in it.

Thanks
Edited by JohnDoe777 - May 7, 2024 12:21:55
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You could try using the Configure Primitives LOP to edit the visibility properties
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