Hey everyone!
I'm creating a pretty basic HDA where points are scattered on a circle. For each scattered point, id like to create an attribute with using unreal_instance. The string value of that attribute create would be a parameter.
Is there a way to create the unreal_instance attribute for each point seperatly?
meaning that if I have 5 points, my HDA parameters will include 5 strings.
So far I couldnt find a way to create a seperate instance for each point. I tried using the unreal_split_attr with no success.
Thanks in advance!
Different unreal instances for each point in copy to points
864 2 0-
- ranmazar1
- Member
- 1 posts
- Joined: July 2023
- Offline
-
- staicu.teodor.23
- Member
- 12 posts
- Joined: Feb. 2021
- Offline
-
- TRex92
- Member
- 40 posts
- Joined: Dec. 2012
- Offline
-
- Quick Links