Make wind deform (animate) a plant model.

   4315   7   1
User Avatar
Member
8 posts
Joined: Jan. 2017
Offline
Dear Houdini Community,

I've recently started to learn Houdini and have been grinding tutorials for the past weeks. However I don't know the proper search terms for my questions so I apologize if this is an obvious one.

So,

I have a scene with about 20 plants and I want to deform them using wind simulation. Here's a drawing on my though process so far:



The issue is really, I don't really know where to start of where to search for an effect like this. Any tips?

Many thanks in advance,

Joost

Attachments:
Houdini Question.jpg (99.2 KB)

Director, Artist
joostjordens.com
User Avatar
Member
833 posts
Joined: Jan. 2018
Offline
Following!
>>Kays
For my Houdini tutorials and more visit:
https://www.youtube.com/c/RightBrainedTutorials [www.youtube.com]
User Avatar
Member
2129 posts
Joined: Sept. 2015
Offline
Entagmas new videos on Vellum although not directly showing how to do this, shows enough that one could do it after watching the tuts…at least that's what I thought and will try once I get around to it.
User Avatar
Staff
3464 posts
Joined: July 2005
Offline
bunch of ways - try Vellum for deformation…
for your ‘lines’ you could use the wirecapture/wiredeform
you could build a lattice from each plant's boundingbox and deform those points…


are the plants modeled in Houdini or are they imported geometry?
Michael Goldfarb | www.odforce.net
Training Lead
SideFX
www.sidefx.com
User Avatar
Member
8 posts
Joined: Jan. 2017
Offline
@BabaJ: Cool, did not know they already had a video on Vellum, will watch tommorow.
@goldfarb: I'm planning to create everything in Houdini. Will try the lattice effect tommorow (regarding text below).

Thank you all for your responses. Vellum indeed worked great for the lines. I was lucky and got help from ArjanM [vimeo.com] who also helped me with an initial setup for deforming geometry. Since I'm a novice at VEX and Math I still don't fully comprehend everything, but I'm happy with the pace I am learning. Tommorow I'm going to try using different deform methods as I've noticed a small issue regarding rotation of the deformation. Here's an image of the current effect using the PointDeform node. I want to have the effect of the Bend Deformer. According to Arjan it could be related to the normal.
Edited by joostjordens - Oct. 12, 2018 16:43:45

Attachments:
Houdini Question_Bend.jpg (125.3 KB)

Director, Artist
joostjordens.com
User Avatar
Member
8 posts
Joined: Jan. 2017
Offline
ArjanM [houseofsecrets.nl] figured it out: Here is his example file. I don't understand the VEX code personally, but I will be grinding VEX tutorials untill I do.
Edited by joostjordens - Oct. 13, 2018 08:06:35

Attachments:
OrientWireDeform.hipnc (385.9 KB)

Director, Artist
joostjordens.com
User Avatar
Member
2129 posts
Joined: Sept. 2015
Offline
Thanks for the hip joosjordens…new at this vellum…so the more examples the better

Hacking away at this and although it's getting away from what you want, I think this could be the start for an “airdancer”.


Edit: On a side note. Does anyone know where to set the default version of Houdini for opening hip files post on the forum? I have both 16.5 and 17 installed, but when I go to open this hip I posted here through the forum it uses 16.5 and because it has the new nodes errors out. I can manually browse to find 17 to open, but I was wondering if there is a way to set the Houdini default - not sure if it's a forum/browser or OS setting.
Edited by BabaJ - Oct. 13, 2018 13:20:58

Attachments:
AirDancer.jpg (161.7 KB)
AirDancer.hiplc (402.7 KB)

User Avatar
Member
64 posts
Joined: Oct. 2021
Offline
thanks for sharing
www.rehimi.de
  • Quick Links