Blocky flame volume in the Pyro solver

   388   0   0
User Avatar
Member
5 posts
Joined: Jan. 2024
Offline
Hello guys!
I have a very simple basic pyro sim, where ring of points burn and emit smoke.
Smoke looks pretty okay for the given voxel size in both viewport and karma and it has "okay" values in karma shader as well.
But flame for some reason looks extremely blocky, compared to smoke, in both viewport and karma. And I need to use some weird range number in karma pyro material to make it look less blocky, but it still is.
Can somebody help me with it?

Image Not Found

Attachments:
Screenshot_43.png (291.8 KB)
fire_test_v001.hip (1.7 MB)

  • Quick Links