Hello!
Is there an approach that yields correctly anti-aliased renders for Alpha values lower than 1 from the OpenGL rop?
I've animated the point attribute 'Alpha' on a piece of geometry from 0 to 1 over time. When the value is 1, the antialiasing in the render is correct. Any lower value presents aliased, jagged edges in the C and Alpha channels. I have tried the following:
- increasing AA in display options in the openGL ROP
- tried rendering to .exr instead of .png
- set Antialiasing - Transparency in the Nvidia Control Panel to 8x
- tried rendering in Mantra which solves the issue but takes a very long time
- tried with and without a principled shader assigned to the geometry
Thanks very much,
Ryan
Aliased Alpha in OpenGL render
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