LOPs instancing many packed primitives / viewport slowdown

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Joined: Sept. 2012
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Hey all,

I am currently writing out a usd file of a bunch of leaves for a tree as packed prims. I have
tried both using point instances and not using them to make the usd file, but the issue is
when I use the instancer lop to make a bunch of copies of the tree and leaves, Houdini wants
to draw a bounding box for every one of the leaves per my viewport optimization settings, and
I can literally watch as it draws them on box by box; it takes forever so navigating the viewport
is a no go. Everything renders fine, but just so I can block out basic cameras is there some way
to continue using packed prims for memory efficiency but draw all the leaves as one box per tree
instance?
If a job is once begun
Never leave it 'til it’s done
Be the labor great or small
Do it WELL or not at all
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Member
24 posts
Joined: Sept. 2012
Offline
Looking around some more, the configure primitive lop does what I need. Of course I find
the answer right after posting.
If a job is once begun
Never leave it 'til it’s done
Be the labor great or small
Do it WELL or not at all
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