Directional Blur in 3d?

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Hey gang,

do any smart people know how we would get a directional blur in 3d?
And the direction would be a per point vector attribute. How could this be done?

Any help is highly appreciated!
Cheers
CYTE
Edited by CYTE - June 11, 2024 12:52:44
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The volume convolve can do blurring and sharpening.

Attachments:
volume_motion_blur.hipnc (260.0 KB)

https://procegen.konstantinmagnus.de/ [procegen.konstantinmagnus.de]
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Hey Konstantin Magnus,

Thank you for your help!
Its a nice start, but how could this be used not on volumes but on meshes?
I want to interpolate an attribute like P.
And I want it not with a global direction but with a direction defined by a per point attribute.

Cheers
CYTE
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I would rename the attribute to v (velocity) and treat it like rendering a geo motion blur.
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