I’m looking at the Configure Stage LOP right now. Trying to use this to mute layers, for example, I load my asset onto the stage, which has a lookdev layer as part of it, and I want to mute that layer, since I’m going to be reauthoring a new version of this layer in my current session (I have no idea if this is the correct workflow, any tips are welcome
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I’m just a bit stumped about how unwieldy working with the Configure Stage LOP seems to be, and I’m wondering (hoping) that there’s a trick to it…
Looking at the Mute Layers section first:
- I set Mute Layers to “Set layers to mute” and then I need to give a path to the layer I want to mute. So I look into my Scene Graph Layers pane, find the layer, and right click > copy paths.
- This gives me a relative path. I past this into the Mute Paths parm. And nothing happens.
- So I go outside of houdini, and do some gymnastics to turn the relative path into an absolute path. I put that absolute path in there. It works!
Surely the workflow loop here isn’t to leave houdini to get the path in a format that I want it? Is there some other way for me to define the layers I want to mute without giving an absolute path?
Looking at the Load Primitives Section:
- This is not as confusing to me, and more related to general USD workflow that I was hoping to confirm - am I right in assuming that payloads are always loaded by defining the *prim*, which in turn decides which payloads to load/unload? So, even if I have multiple payloaded files contained beneath a target prim, I can only ever switch all payloads on/off together, since they’re all attached to the same prim? Is this how it works?
Thanks in advance for any help!