Hello,
Working on a setup where several ice cubes are floating inside of a cup. The ice cubes are being brought into a dopnet with the RBD fractured object and is using the bullet rigidbodysolver. I have it merged to my flip sim and all works well, except I can't get the ice cubes to float. They sink to the bottom. I have feedback scale set to 1 on the flipsolver. I'm assuming this is an issue using the bullet solver. Anyone on here have any work arounds?
RBD Bullet and Flip simulation
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- chillfxguy
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- EZiniT
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- sepu
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Feedback scale - Have a look at this example - should still work
https://forums.odforce.net/topic/30618-solved-drastic-flip-volume-change-with-feedback-on-rigid-bodies/#comment-171014 [forums.odforce.net]
https://forums.odforce.net/topic/30618-solved-drastic-flip-volume-change-with-feedback-on-rigid-bodies/#comment-171014 [forums.odforce.net]
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