Flip Stick to Collider

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Trying to get a sim of a handle getting covered in plastic/rubber.

I have it mostly working with Stick on Collision, but getting some "spikes" where the fluid streams are colliding with each other.

Basically need an irregular shaped emitter (box /w mountain to give some variation) to hit the collider then do nothing else but cover it.

I've tried a couple different ways to sim but cant solve it.

Any ideas?
Edited by ironsightdesign - June 23, 2024 15:59:01

Attachments:
Handle_Outer.fbx (4.2 MB)
CT_HDC_Intro2.hiplc (2.5 MB)
houdini_C94RIy9LoO.jpg (723.9 KB)

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Turn on Reseeding and try increasing the Surface Resampling. It defaults to 1.5. Value 9-18 or higher can work, especially with such a large scene scale you're using. Increasing the surface resampling is common for effects requiring a smooth look, like chocolate, honey, etc... When you increase the resampling, it is ok to raise the particle separation to supply less points to keep your point count close to the same. Resampling does add more points.
Edited by Enivob - June 24, 2024 08:41:52
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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Thanks. I'll try that.

Regarding the scale, right, its 10x real world. I scaled up to make working in xparticles easier, but trying Houdini instead and these are just the colliders models brought in.

Is it better to work in real world scale for this sim?
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