MohanpugazAnimation and rigging improvements, sculpt brush, Solaris improvements, Vulcan viewport, the MPM solver also seem super cool!
What a wonderfull update.
My most favorite features.
1. COPs 2.0
2. Receipes
Cops seems insanely improved.
I can't wait to get hands dirty.
🤩
20.5 sneak peek is here!
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Very glad to see the sculpt tool is finally delivered!
Honestly InstaMat is basically a better Substance Designer and you can use it today.
It seems that Houdini 20.5 also provides a lot texturing tools though. Perhaps in 2 or 3 version after Houdini will be a better InstaMat.
SideFX: casually make Adobe look like a garbage company (1/1 daily task)
habernirSoothsayerwhat about substance ?
Bye bye Nuke!
Honestly InstaMat is basically a better Substance Designer and you can use it today.
It seems that Houdini 20.5 also provides a lot texturing tools though. Perhaps in 2 or 3 version after Houdini will be a better InstaMat.
SideFX: casually make Adobe look like a garbage company (1/1 daily task)
Edited by kodra - June 18, 2024 08:01:19
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Can anyone talk about the 20.5 Hive presentations and specifically the APEX / Rigging side of things. I'm just about to embark on a new personal rigging project which I was going to do in Maya but I was also kind of hoping to do it in APEX dependant on the additions/ improvements. I was really looking forward to v20 because of APEX but it ended up being a bit too technical for me personally so I'm hoping it's going to be a bit more accessible.
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sutcliffeI think the videos will be available next week. I'm also in the same position, I just built an auto-rigger in blender and it the animation tools are good enough, I want to move over to Houdini.
Can anyone talk about the 20.5 Hive presentations and specifically the APEX / Rigging side of things. I'm just about to embark on a new personal rigging project which I was going to do in Maya but I was also kind of hoping to do it in APEX dependant on the additions/ improvements. I was really looking forward to v20 because of APEX but it ended up being a bit too technical for me personally so I'm hoping it's going to be a bit more accessible.
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I'm really, really surprised by this APEX script thing. In a good way.
I've expressed a lot of negativity about APEX, but this thing is what I always wanted. I have already done some algorithm with APEX nodes (like swing-twist decomposition) and being able to do it in code would have saved so much time.
That being said I hope this time it comes with proper documentation. And the spider example file.
I've expressed a lot of negativity about APEX, but this thing is what I always wanted. I have already done some algorithm with APEX nodes (like swing-twist decomposition) and being able to do it in code would have saved so much time.
That being said I hope this time it comes with proper documentation. And the spider example file.
Edited by kodra - June 26, 2024 15:07:42
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kodraI am quite interested in the recipe stuff, looks very promising!
I'm really, really surprised by this APEX script thing. In a good way.
I've expressed a lot of negativity about APEX, but this thing is what I always wanted. I have already done some algorithm with APEX nodes (like swing-twist decomposition) and being able to do it in code would have saved so much time.
That being said I hope this time it comes with proper documentation. And the spider example file.
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Just finished this Hive.
The great new is Copernicus does look like a full functional Substance Designer alternative.
The bad new is it is Substance Designer without Painter. The only painting tool shown is the same as H20. No layering UI etc.
Obviously Copernicus is still an insane feature set... but not necessarily a Substance killer, as I believe Substance's strength comes from interoperation between Designer and Painter.
The great new is Copernicus does look like a full functional Substance Designer alternative.
The bad new is it is Substance Designer without Painter. The only painting tool shown is the same as H20. No layering UI etc.
Obviously Copernicus is still an insane feature set... but not necessarily a Substance killer, as I believe Substance's strength comes from interoperation between Designer and Painter.
Edited by kodra - June 26, 2024 22:59:58
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kodraA lot of backlash on Adobe's side these days, for me Copernicus is a good thing since I use 3DCoat for 3D painting, 3D Coat has better painting tool set than Painter IMHO, I can also paint at 16K no problems with 3D Coat, so, to me at least, Copernicus is a very useful addition to the Houdini toolset!
The bad new is it is Substance Designer without Painter. The only painting tool shown is the same as H20. No layering UI etc.
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I mean I do use 3DCoat for hand painting texture too, but the workflow Substance suite made possible is that you can layering procedural materials with hand paint masks etc.
In Houdini you can do this as well, even with the old COP, but there isn't a convenient UI for it as far as I can tell.
There is another app that does this "right", which is InstaMat. Its philosophy is quite similar to Houdini imo, but it has a more traditional painting/layering UI for texturing. Hopefully it's on SideFX's radar.
In Houdini you can do this as well, even with the old COP, but there isn't a convenient UI for it as far as I can tell.
There is another app that does this "right", which is InstaMat. Its philosophy is quite similar to Houdini imo, but it has a more traditional painting/layering UI for texturing. Hopefully it's on SideFX's radar.
Edited by kodra - June 27, 2024 07:40:22
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