Hi everybody,
I can extract the lines from meshes using stacked copies of grids and then doing Boolean but is there a more general way of doing it so that the contours will not need to be parallel?
Thanks in advance
Extracting Isocountors from 3d Geometry without Boolean
390 1 0- fred_98
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- animatrix_
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Hi,
You can try this method, it's very generic:
You can try this method, it's very generic:
Senior FX TD @ Industrial Light & Magic
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