Help with ambient occlusion in solaris
2196 6 5- traileverse
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- mestela
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- Tom Mangold
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Anybody else prefering the ao from RS?
I have to set the max ao distance on the MtrlX node with a fit expression taking the frame into account. E.g. on frame 1 > distance 1m, frame 2 > distance 2m, frame 3 > distance 4m, frame 4 > distance 8m and so on. In Nuke I layer these renderings. Otherwise the falloff look really off. No chance to emphasize the areas close to cavities otherwise. This works for stills, but for anims not that much. Usually I'd use a pow expression to achieve this effect in post, but results don't look nice, since the falloff of the ao is kind of odd to what I'm used to.
I have to set the max ao distance on the MtrlX node with a fit expression taking the frame into account. E.g. on frame 1 > distance 1m, frame 2 > distance 2m, frame 3 > distance 4m, frame 4 > distance 8m and so on. In Nuke I layer these renderings. Otherwise the falloff look really off. No chance to emphasize the areas close to cavities otherwise. This works for stills, but for anims not that much. Usually I'd use a pow expression to achieve this effect in post, but results don't look nice, since the falloff of the ao is kind of odd to what I'm used to.
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