Is there a way to add acceleration in Houdini over a hand made animation or expression?
Let's say I want something spinning at 10 rpm or traveling at 0.5m/s, it would be easy to animate this by hand or define an expression.
But if I want to gradually arrive at this cruise speed -how would I go about introducing acceleration?
I've tried to experiment with CHOPs by multiplying this linear value with an animated channel but I'm not arriving at the desired result.
Simple acceleration of linear animation values
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- coccarolla
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- rafaels
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Can you produce a sample file we can play with?
Cheers,
Cheers,
Toronto - ON
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My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
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