Info into Vertex colors don't match

   588   1   0
User Avatar
Member
2 posts
Joined: Nov. 2017
Offline
Hello,

I wanted to ask because I've found an issue when working with houdini engine in UE5 and vertex color info giving me different results

So for the test case, I just dragged a Labs Measure Curvature node. Then in a attrib wrangle I copy Curvature to @Alpha like this:
@Alpha = @Cd.r;

Then in unreal, I did noticed, that the default info in @Cd.r added by the curvature node doesn't match what's on the @Alpha. I also manually exported and imported the mesh and the thing is, when using the ROP FBX output, the resulting mesh does not have such issue.

What am I doing wrong/missing?


Edited by THA_as - June 17, 2024 02:43:06

Attachments:
Untitled-2.jpg (314.2 KB)
Untitled-1.jpg (315.2 KB)

User Avatar
Member
2 posts
Joined: Nov. 2017
Offline
No one? it looks like for vertex colour it applies some conversion, not sure if they are being stored in sRGB or not. Does anybody knows?
  • Quick Links