I would like to get the same result like in Substance desgner using cartesian to polar .
I tried using Uv to polar but i can't find a way to make it behave the same way.
Any idea how to do it?
Cartesian To Polar in cops
367 2 0-
- anon_user_86835697
- Member
- 42 posts
- Joined: April 2019
- Offline
-
- anon_user_86835697
- Member
- 42 posts
- Joined: April 2019
- Offline
-
- anon_user_86835697
- Member
- 42 posts
- Joined: April 2019
- Offline
-
- Quick Links