FBX texture import.

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We are now in Houdini version 20.
Why is it impossible to get an FBX to import correctly with materials and textures?
It is simple to do in Blender you just import and it done.
Surely buy now there is a method that can do this today?
You wasted hours having to re-texture models with 100's of materials.

Dose anyone have any workarounds for this?

Thanks
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bump.Do we have any solution now?
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I think this comes down to specific FBX format you have and where it was made as I am able to load textures without fail.
If the plain file node does not load your FBX textures.

You can try:

Choose File ▸ Import ▸ Filmbox FBX.

Click Import to replace the current scene, or Merge to merge the imported data into the current scene.

Or there is the pythonic way with a bunch of options:

hou.hipFile.importFBX(file_name, suppress_save_prompt=False, merge_into_scene=True, import_cameras=True, import_joints_and_skin=True, import_geometry=True, import_lights=True, import_animation=True, import_materials=True, resample_animation=False, resample_interval=1.0, override_framerate=False,framerate=-1, hide_joints_attached_to_skin=True, convert_joints_to_zyx_rotation_order=False, material_mode=hou.fbxMaterialMode.FBXShaderNodes, compatibility_mode=hou.fbxCompatibilityMode.Maya, single_precision_vertex_caches=False, triangulate_nurbs=False, triangulate_patches=False, import_global_ambient_light=False, import_blend_deformers_as_blend_sops=False, segment_scale_already_baked_in=True, convert_file_paths_to_relative=True, unlock_geometry=False, unlock_deformations=False, import_nulls_as_subnets=False, import_into_object_subnet=True, convert_into_y_up_coordinate_system=False, create_sibling_bones=True, override_scene_frame_range=False, convert_units=False)  (hou.ObjNode, str )
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