You can use the Block to Geometry COP to convert your block into a geometry that can be used for slap comp with husk. If you extract this geometry out into SOPs (using the COP Network SOP), you can then save it out as a .bgeo file from there.
omarz You can use the Block to Geometry COP to convert your block into a geometry that can be used for slap comp with husk. If you extract this geometry out into SOPs (using the COP Network SOP), you can then save it out as a .bgeo file from there.