How to make a apex geo file for Slap?

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Hi,

Are there any examples for making a Slap apex geo file used by Husk?

Thanks!
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You can use the Block to Geometry COP to convert your block into a geometry that can be used for slap comp with husk. If you extract this geometry out into SOPs (using the COP Network SOP), you can then save it out as a .bgeo file from there.
Edited by omarz - July 17, 2024 08:45:40
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omarz
You can use the Block to Geometry COP to convert your block into a geometry that can be used for slap comp with husk. If you extract this geometry out into SOPs (using the COP Network SOP), you can then save it out as a .bgeo file from there.

It works, thanks a lot!
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