Houdini 20 FBX import broke bone names??
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- Dedrich
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Hello,
I made a crowd system using Houdini 19.0.
I noticed however that in Houdini 20 the naming of my bones are now different.
Here is an example.
The same FBX file:
H19, bones are named character_human_male_humanmale_hd_bone_0
![](/forum/attachment/38f0a3ea6830a3173bdb7ab5db843742cec59660/)
H20, bones are NOW named character/human/female/humanfemale_hd_bone_0
![](/forum/attachment/764e76f9f9b685cd2ffbe8efe95f52c163d0c75c/)
Please advise on how can I revert this behavior this one change has caused all other systems to stop working.
Attachments:
houdini_zWra3hf8tZ.png (1.8 MB)
houdini_uQ7lMLTK9t.png (1.2 MB)
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- edward
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Please log a bug with the hip and FBX files to reproduce.
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- Dedrich
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edward
Please log a bug with the hip and FBX files to reproduce.
Thank you, I've submitted a bug report and I hope this gets resolved.
I tried all day yesterday trying to find workarounds for this but nothing worked.
I could change the name of the skeleton but it breaks so many other systems.