Polyreduce with distance works incorrectly

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Hi, I'm trying to optimize my scene with reducing polygons via distance. I used attribute adjust float with line mode to make a mask and then use it with polyreduce. My problem is it even reduces polygons that are closest to camera and has an attribute value of 1. Changing the weight doesn't help. I only want to reduce the polygons that are far away and keep the meshes closest to camera as it is. How can I fix this?

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it's best to transform the geometry into a raster space so that small things visually are small actually, then the reducer will properly reduce them. After reduction, restore the original position by inverting the raster space transform.
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Hi jsmack. Thanks for the response but I don't really understand what you mean by transform the geometry into a raster space.
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