Polyreduce with distance works incorrectly
428 2 0- fellowem
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- Joined: March 2024
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Hi, I'm trying to optimize my scene with reducing polygons via distance. I used attribute adjust float with line mode to make a mask and then use it with polyreduce. My problem is it even reduces polygons that are closest to camera and has an attribute value of 1. Changing the weight doesn't help. I only want to reduce the polygons that are far away and keep the meshes closest to camera as it is. How can I fix this?
- jsmack
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- fellowem
- Member
- 6 posts
- Joined: March 2024
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