The problem with animation curves

   682   2   1
User Avatar
Member
15 posts
Joined: April 2023
Offline
hi guys
I assembled a character using Apex and added an animation clip.
There are no issues with viewing the motion path in the scene view.
But the curve "cog_ty" generated by the scene animation has an overall downward trend, and this animation curve is inaccurate.
May I ask how to correct them.
thank you!
Edited by gordon_lei - July 19, 2024 03:44:37

Attachments:
apex.png (1.1 MB)
Animation_Edit.png (138.2 KB)

User Avatar
Member
7868 posts
Joined: July 2005
Online
It's hard to tell what's going wrong here from just images alone. Are you saying that the cog controller is not matching what the rig copy transforms is outputting?
User Avatar
Member
15 posts
Joined: April 2023
Offline
edward
It's hard to tell what's going wrong here from just images alone. Are you saying that the cog controller is not matching what the rig copy transforms is outputting?

hi edward
The 'ty' curve in the Animation Editor does not match the motion path in the Scene View.
This COG is the center of gravity of the character, and the curve should have a parallel backward trend. Instead of a downward trend to the right.
I have identified the issue as my initial skeleton 'hip' joint has a slight rotation value and 'tx' is not at the center of the world.
I fixed them and everything is normal now.
Thank you for your reply~!

Attachments:
curve_2.png (201.0 KB)

  • Quick Links