Hello,
I have a fluid sim with reseeding and narrow band turned off. I want to do some secondary stuff based on speed and vorticity of the particles in the sim. I filter the point according to thresholds on speed and velocity and remove all the other particles. What I notice is that I have a load of randomly generated pockets of speed and vorticity in the fluid. What is this caused by? I thought it might be reseeding causing bursts where new particles are added but it's off so the behaviour is unexpected.
Reseeding when reseeding is off?
271 0 0-
- lloydwood
- Member
- 106 posts
- Joined: Nov. 2007
- Offline
-
- Quick Links