output from COP to be used as texture image in shader
772 3 0- metaclay2
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Here's my simple setup (attachment), inside COP network, I use basic butterfly image and then apply blur. I want to use this blur node as image texture in my 'test' material. It's visible in scene view but it appears pink in the render. What am i doing wrong?
Edited by metaclay2 - July 22, 2024 07:53:14
- RGaal
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- metaclay2
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- PHENOMDESIGN
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Have you tried using the COP ROP and reference that in the op?
https://www.sidefx.com/docs/houdini/nodes/cop/rop_image.html [www.sidefx.com]
https://www.sidefx.com/docs/houdini/nodes/cop/rop_image.html [www.sidefx.com]
PHENOM(enological) DESIGN;
Experimental phenomenology (study of experience) is a category of philosophy evidencing intentional variations of subjective human experiencing where both the independent and dependent variable are phenomenological. Lundh 2020
Experimental phenomenology (study of experience) is a category of philosophy evidencing intentional variations of subjective human experiencing where both the independent and dependent variable are phenomenological. Lundh 2020
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