Hello everyone!
What is the best way of doing a voroi morph using vops? I found something in vex, but I can`t transliterate it to vops, so I`m a little bit lost.
Thank you
Voronoi morph
742 6 1-
- Pavini
- Member
- 32 posts
- Joined: May 2014
- Offline
-
- Pavini
- Member
- 32 posts
- Joined: May 2014
- Offline
-
- tamte
- Member
- 8723 posts
- Joined: July 2007
- Offline
You hardly provided any information so can't expect an answer without clarifying
Voronoi morph is a generic term that can mean many things, even simple search will return very unrelated effects, so one can just assume what exactly you mean
You also didn't provide the scene or at least the VEX code you have problem translating to VOPs
Voronoi morph is a generic term that can mean many things, even simple search will return very unrelated effects, so one can just assume what exactly you mean
You also didn't provide the scene or at least the VEX code you have problem translating to VOPs
Edited by tamte - July 21, 2024 01:47:47
Tomas Slancik
FX Supervisor
Method Studios, NY
FX Supervisor
Method Studios, NY
-
- Pavini
- Member
- 32 posts
- Joined: May 2014
- Offline
tamte
You hardly provided any information so can't expect an answer without clarifying
Voronoi morph is a generic term that can mean many things, even simple search will return very unrelated effects, so one can just assume what exactly you mean
You also didn't provide the scene or at least the VEX code you have problem translating to VOPs
The fun fact is just after complaining I received an answer. But, here I go:
What I want is to morph the pieces of a geometry A into a geometry B, like a shape being dissolved to be another one (the final effect).
-
- Pavini
- Member
- 32 posts
- Joined: May 2014
- Offline
Pavinitamte
You hardly provided any information so can't expect an answer without clarifying
Voronoi morph is a generic term that can mean many things, even simple search will return very unrelated effects, so one can just assume what exactly you mean
You also didn't provide the scene or at least the VEX code you have problem translating to VOPs
The fun fact is just after complaining I received an answer. But, here I go:
What I want is to morph the pieces of a geometry A into a geometry B, like a shape being dissolved to be another one (the final effect).
I got this project, I understood the logic, but I can`t translate it to VOPs, or even create something different.
-
- tamte
- Member
- 8723 posts
- Joined: July 2007
- Offline
-
- Pavini
- Member
- 32 posts
- Joined: May 2014
- Offline
-
- Quick Links