output from COP to be used as texture image in shader
771 3 0- metaclay2
- Member
- 75 posts
- Joined: Feb. 2013
- Offline
Here's my simple setup (attachment), inside COP network, I use basic butterfly image and then apply blur. I want to use this blur node as image texture in my 'test' material. It's visible in scene view but it appears pink in the render. What am i doing wrong?
Edited by metaclay2 - July 22, 2024 07:53:14
- RGaal
- Member
- 143 posts
- Joined: June 2024
- Offline
- metaclay2
- Member
- 75 posts
- Joined: Feb. 2013
- Offline
- PHENOMDESIGN
- Member
- 172 posts
- Joined: May 2021
- Offline
Have you tried using the COP ROP and reference that in the op?
https://www.sidefx.com/docs/houdini/nodes/cop/rop_image.html [www.sidefx.com]
https://www.sidefx.com/docs/houdini/nodes/cop/rop_image.html [www.sidefx.com]
PHENOM(enological) DESIGN;
Experimental phenomenology (study of experience) is a category of philosophy evidencing intentional variations of subjective human experiencing where both the independent and dependent variable are phenomenological. Lundh 2020
Experimental phenomenology (study of experience) is a category of philosophy evidencing intentional variations of subjective human experiencing where both the independent and dependent variable are phenomenological. Lundh 2020
-
- Quick Links