How to preserve keyframes of APEX scene animation

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hello everyone

I equipped a character with Apex and applied an external animation with a rig match pose.
I made keyframe adjustments and optimizations using APEX scene animation.

The current issue is that if I readjust some nodes upstream,
Such as repainting the capture layer paint, skeleton joint positions, model modifications, etc.

The modified results will not be fed back in real-time in APEX scene animation.
I need to press “Reset All” to synchronize to the final result,
But my animation keyframes on APEX scene animation have returned to their initial values.
I have reset all the keyframe adjustments and optimizations I previously made.
May I ask how I can keep my key while also modifying upstream nodes.
thank you
Edited by gordon_lei - July 26, 2024 23:52:32
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Have you added your character with APEX Scene Add Character SOP?

If you haven't, then it's a known bug. I've reported it since about day 1 of H20 but SideFX didn't bother to fix it.

If you have, then it's another bug and you should report it.

In either case, you can use the "Rest Custom..." button to reset only Base.shp and Base.rig so the keyframes won't be reset.
Edited by kodra - July 27, 2024 12:59:19
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科德拉
Have you added your character with APEX Scene Add Character SOP?

If you haven't, then it's a known bug. I've reported it since about day 1 of H20 but SideFX didn't bother to fix it.

If you have, then it's another bug and you should report it.

In either case, you can use the "Rest Custom..." button to reset only Base.shp and Base.rig so the keyframes won't be reset.

Thank you, Kudra
I will try again later and look forward to APEX becoming more and more mature.
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