APEX path deform

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Hi,
I wonder how to just take my walk cycle made in APEX,
deform it by pathdeform {or whatever} and put it back to APEX for more animation.
Its overcomplicated to use APEX control extract, control update parms retargeting etc..
And its also not working for me. I cant extract all the joints.

I checked the hip with the chicken flying on the curve, but dont know how to use extracted locomotion in that scenario.
The character still sliding.

B.
Edited by Bretislav Kaspar - July 29, 2024 16:31:23
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I think in the long run, it's needed to add path deform inside the APEX Animate toolset itself.

In terms of not working, it's really hard to tell without a hip file.
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