Hi
Looking at new cops and I can't figure out how to render our maps based on "channels".
I was hoping I could render diffuse, normal, height etc each as individual textures by inputting them to a node (something like the preview) but it seems like I'd need to create a new rop image output for each map.
Is there an easier way to do this or is that the only way?
Copernicus: How to render multiple texture maps easily?
776 5 1- JP01
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- Karlis Stigis
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- RGaal
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- PHENOMDESIGN
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Just throw down a Null you can see more here:
https://www.sidefx.com/forum/topic/97376/ [www.sidefx.com]
https://www.sidefx.com/forum/topic/97376/ [www.sidefx.com]
PHENOM(enological) DESIGN;
Experimental phenomenology (study of experience) is a category of philosophy evidencing intentional variations of subjective human experiencing where both the independent and dependent variable are phenomenological. Lundh 2020
Experimental phenomenology (study of experience) is a category of philosophy evidencing intentional variations of subjective human experiencing where both the independent and dependent variable are phenomenological. Lundh 2020
- JP01
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Thanks but I wanted to be able to render to tif
I can build my own node in TOPs which has a workitem attr for the `port` and it wedges over those, but it's kind of round about way of doing it.
Would be cool if maybe there was a $PORT or something within the ROP that let me point to a COP node and write separate tif/png/jpg for each port/aov.
I can build my own node in TOPs which has a workitem attr for the `port` and it wedges over those, but it's kind of round about way of doing it.
Would be cool if maybe there was a $PORT or something within the ROP that let me point to a COP node and write separate tif/png/jpg for each port/aov.
- Under_Pressure
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Karlis Stigis
Using "collect" node, you can bake multiple layers into one .exr file, but it isn't really a solution, multiple image output is necessary.
Hi Karlis, after my tests it fails.
As you can see, the channel 'a' and 'b' are RGB, the channel 'c' is mono. after I click Render, I got a .exr file with black color, the size only 194KB, no matter I able or disable Single Output.
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Sorry, I was wrong.
I can see the AOV correctly after trying to open the .exr file with MPlay.
Edited by Under_Pressure - Oct. 24, 2024 02:05:27
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